Closing the Loop!


The first Game LOOP is complete! Woo hoo!!!


  • Happy little milestone! Not everything is hooked up to the main conversation just yet, I've only tested it on one of the side conversations, but it works! Which means the game has the following features implemented:
  • Playable in VR or Flatscreen (Automatically detects presence of headset)
  • Scene transitions from Start Menu to Main game
  • Dialogue tree with scene/toys/clothing unlocks
  • Unlocks saved for multiple playthroughs
  • Gameplay oriented tasks like toasting with a glass of wine
  • Dynamic interruption system (You can throw things at her or hit her with objects and derail the conversation)
  • Dialogue choices and trees based on how many times you hit her
  • Fail states for hitting her too much or choosing the wrong dialogue options
  • Scene transitions to the Sex scenes with multiple pose animations and climax animations
  • jiggle physics and interactive jiggle physics
  • NPC animated background characters and windows for the restaurant (a few more graphic flourishes yet to come)

In the game but not yet fully set up:

  • Ragdoll physics (She has limited ragdoll physics on her now, but stronger blows should knock her out of the chair)
  • More interactive sex scenes with interactive ragdoll physics, especially for VR
  • Voice lines

Planned for the first initial playtest release still in progress:

  • SFX and Background Ambiance
  • Music
  • Expanded dynamic interactions
  • Tutorial (limited)
  • Dildo Version 2
  • Toys, Clothing

Wishfull addition:

I hope to get the other girl in the game, she is already modelled, textured and ready to import. She needs to get a better more versatile rig applied but once she has that, I should be able to use all of the same scripts and mechanics I have setup for Roxanne to work with any of the new characters I import into the game. Each new character will require new dialogue, voice acting, new setting, and new sex scenes but everything else can be adopted for the new characters!

That's it for now, we are finally picking up speed again as the major issues have finally been ironed out!

Leave a comment

Log in with itch.io to leave a comment.